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DESIGN · BEGINNER

Figma for Non-Designers

Produce clean mockups, social graphics and simple prototypes yourself, without waiting for a designer.

Figma is widely used as the shared canvas of product and marketing teams, and knowing your way around it stops you from being the bottleneck or the person waiting on one. This course teaches the core of Figma that covers most of what founders, marketers and product managers need day to day: layout with auto layout, reusable components, working with a design system, and clickable prototypes.

  • 4modules
  • 12lessons
  • 2h 55mof material
  • Jul 2026last updated
Clearwork course teamWritten and maintained by the Clearwork design curriculum team

What you will be able to do

  • Navigate Figma’s interface and files confidently, including version history and sharing
  • Build responsive layouts with frames, constraints and auto layout
  • Reuse and modify components from an existing design system without breaking it
  • Create on-brand social graphics and slide-style visuals from templates
  • Build a clickable prototype to test a flow before engineering starts

Who it is for

  • Founders, product managers and marketers who work alongside designers or without one
  • Developers who want to read and tweak design files accurately

Before you start

  • A free Figma account
  • A laptop with a mouse or trackpad; a tablet is not sufficient for this course

Curriculum

4 modules · 12 lessons · 2h 55m

Module 1Getting Around Figma3 lessons · 39 min

The interface, files and the handful of tools and shortcuts you will use every day.

  1. The interface in fifteen minutesCanvas, layers, properties panel and the toolbar, with the eight shortcuts worth memorising on day one.15 min · free preview · worked example · exercise
  2. Frames, shapes and textThe building blocks of every design, and how frames differ from groups in ways that matter later.14 min · worked example
  3. Sharing, comments and version historyHow to get feedback without exporting screenshots, and how to recover from mistakes.10 min · worked example · exercise
  4. Module quiz4 questions with explanations
Module 2Layout That Does Not Break3 lessons · 48 min

Constraints and auto layout, the two features that turn static pictures into designs that adapt.

  1. Constraints and resizingHow to make elements stay put, stretch or pin when a frame changes size.12 min · worked example
  2. Auto layout from zeroBuild stacks, rows and cards that reflow automatically when content changes.20 min · worked example · exercise
  3. Designing one screen for desktop and mobileCombine constraints, auto layout and wrapping to make a layout that works at two widths.16 min · worked example
  4. Module quiz4 questions with explanations
Module 3Components and Design Systems3 lessons · 47 min

Use the design system your team already has, build small components of your own, and avoid breaking either.

  1. Working inside an existing design systemFind, insert and customise library components and styles without detaching them.15 min · worked example · exercise
  2. Building your own components and variantsTurn repeated elements into components with variants and properties so edits happen once.18 min · worked example
  3. On-brand social graphics and slidesSet up templates for the recurring graphics you produce, and export them correctly for each channel.14 min · worked example · exercise
  4. Module quiz4 questions with explanations
Module 4Prototyping and Handoff3 lessons · 41 min

Make designs clickable, run a quick usability check, and hand work to engineers in a form they can use.

  1. Your first clickable prototypeConnect frames with interactions, choose transitions, and share a prototype link people can tap through.16 min · worked example
  2. A five-person usability checkPut the prototype in front of five people and learn what is confusing before anyone writes code.13 min · worked example · exercise
  3. Handing off to engineersWhat developers need from a Figma file, and how to prepare a design so it can be built without ten questions.12 min · worked example
  4. Module quiz4 questions with explanations

Included downloads

  • Cheat sheetFigma shortcuts and settings cheat sheet

    The shortcuts, auto layout settings, constraint patterns and export sizes from the course on one page.

  • ChecklistHandoff readiness checklist

    Tick every item before you send a design to engineering, so the first build matches without a week of questions.

  • WorksheetThirty-minute usability check worksheet

    Plan, run and tally a five-person test of your prototype before anyone writes code.

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